Рыбы:program More;uses Drawman;procedure Fish;begin PenDown; onvector(1, 1); onvector(3, -1); onvector(1, 1); onvector(0, -2); onvector(-1, 1); onvector(-3, -1); onvector(-1, 1); PenUp;end;procedure Il;begin PenDown; onvector(-1, 3); onvector(1, 3); onvector(0, -3); onvector(1, 1); onvector(-1, -4); PenUp;end;begin Field(15, 15); ToPoint(7, 11);Fish; ToPoint(1, 9);Fish; ToPoint(8, 8);Fish; ToPoint(2, 0);Il; ToPoint(5, 0);Il; ToPoint(9, 0);Il; ToPoint(12, 0);Il; ToPoint(0, 0);end.Вишня:program Vishnya;uses Drawman;procedure Leaf;begin PenDown; onvector(2, 0); onvector(2, -2); onvector(-2,0); onvector(-2,2);end;procedure Berry;begin PenDown; onvector(1,-1); onvector(0,-1); onvector(-1,-1); onvector(-1,0); onvector(-1, 1); onvector(0, 1); onvector(1,1); onvector(1,0);end;beginField(15, 15);ToPoint (2, 12); Leaf; PenUp;ToPoint (6, 10); Leaf;onvector(-3,-6); Berry; PenUp;onvector(3,6); PenDown;onvector(0,-6); onvector(1,0); Berry; PenUp; ToPoint(0, 0);end.